(( OOC ))
The historical development of the SASC setting, from the quiet growth of organised crime to the modern community era and the current season — each entry labelled with canon and visibility.
Before you read
This is an out-of-character history. Earlier, public eras are common knowledge your character can reference freely. Recent and restricted entries are not — and a few are labelled Admin / Narrative or Future Arc, meaning they exist for you, the player, only.
Check the labels on every entry
Each entry shows a canon status and an in-character visibility. If an entry is OOC Only or Classified, your character does not know it unless they earned that knowledge in play.
Era by era
Over a long, prosperous stretch, smuggling crews, protection rackets, and money-laundering fronts quietly professionalised across the state. What looked like scattered street crime was, in hindsight, the foundation of durable organisations.
Gameplay hooks
A string of cross-jurisdiction cases finally pulled federal attention to San Andreas. The first task forces were stood up — undermanned, over-scrutinised, and learning on the job against opponents who had a decade head start.
Gameplay hooks
Investigations kept hitting walls that should not have existed. A series of public scandals exposed bought officials, leaked warrants, and evidence that vanished. Trust between agencies — and between the public and government — never fully recovered.
Gameplay hooks
A run of unexplained events in the desert ranges east of Las Venturas — strange signals, closed roads, and craft that nobody would claim. Official statements were terse and contradictory. The rumours have never stopped.
Gameplay hooks
Budget pressure and political convenience pushed sensitive work to private firms. Contractors took on logistics, surveillance, and research the government preferred not to own directly — blurring the line between public authority and private interest.
Gameplay hooks
A handful of compartmented programs were authorised under deep secrecy, funded through channels designed to be hard to trace. Their public covers were mundane. Their real scope is known to very few — and disputed even among those few.
Gameplay hooks
Documents began surfacing — some real, some forged, some impossible to tell apart. A new generation of journalists built careers on what the government would not confirm or deny. Every leak created two stories: what happened, and who wanted it leaked.
Gameplay hooks
Years of scandals, leaks, and official non-answers curdled into a baseline of public suspicion. Citizens assume they are not being told the whole truth — because, often, they are not. This is the emotional weather the current era plays in.
Gameplay hooks
Under sustained pressure, agencies formalised cooperation into a working community — sharing intelligence, deconflicting operations, and accepting oversight they once resisted. It is imperfect, political, and fragile, but it functions. This is the world you join.
Gameplay hooks
The present arc centres on organised crime exploiting the gaps between agencies, a contractor scandal threatening to go public, and renewed desert activity that nobody in authority will explain. The threads are open. What happens next is up to the players.
Gameplay hooks
Reference
The most recent entries are live story threads. Read how we play, then pick one up.