(( OOC ))
The out-of-character lore foundation of SASC: organised crime, corruption, federal presence, media influence, restricted desert zones, and black-budget programs — with clear canon and visibility labels.
The setting
Our San Andreas is modern, realistic, and quietly broken. On the surface it is a prosperous state of cities, suburbs, highways, and a vast surrounding desert. Underneath, it is a place where institutions are strained, money bends the law, and very few people believe they are being told the whole truth.
This is a grounded world. Crime, politics, money, and media are the engines of every story. The unusual exists — but it lives at the edges, contested and unconfirmed, never as open spectacle.
The pressures
Several forces grind against each other constantly. Most stories live in the friction between them.
Investigative agencies pursue the cases that cross jurisdictions — organised crime, corruption, and the things nobody will explain.
Overstretched institutions, jurisdictional gaps, and political churn leave openings that everyone exploits.
Professional, patient, and deeply rooted. The pressure source the rest of the world responds to.
Bought officials, leaked warrants, and vanishing evidence. Trust is the scarcest resource in the state.
Budgets, elections, and optics shape who gets investigated and who gets protected.
What the public believes happened can matter more than what did. Leaks have teeth.
Ordinary people who witness, suffer, profit, and decide — and whose choices steer cases.
Contractors and businesses that have taken on work, and power, the government once kept to itself.
The edges
Beyond the cities lie restricted ranges, closed roads, and the Las Venturas desert — the setting's reservoir of secrets. Black-budget programs, experimental contracts, and unexplained incidents cluster out here, wrapped in official denials and persistent rumours.
This material is a controlled narrative layer, not the main event. It exists to create investigations, leaks, secrecy, and consequences — never to turn the world into science fiction. The Special Projects page explains exactly how it is played.
The centre of gravity
Federal investigators sit where the threads meet. They have the reach to chase cases across jurisdictions, the mandate to pursue corruption and organised crime, and the clearance to touch the things the public is not told about. That makes federal RP the natural hub of the world — and the natural target for everyone with something to hide.
But reach is not impunity. Federal power runs on evidence, warrants, oversight, and politics. The federal layer matters precisely because it is constrained.
The labelling system
Every piece of lore is tagged so you always know its out-of-character truth and how widely your character could know it.
The one hard rule
Players must not use OOC-only knowledge in-character
Reading this section does not mean your character knows any of it. Lore marked OOC Canon, Future Arc, or Admin / Narrative exists for you, the player — never as something your character can act on.
Your character may only know what they have learned in-character: public knowledge, things they witnessed, and information they were given through a legitimate in-character source. Acting on anything else is metagaming, and it is the fastest way to be removed from the community.
Go deeper
The timeline shows how we got here; Factions & Society shows who lives in it; Special Projects shows what's hidden underneath.